From the very beginning of Campaign 4, fresh DM the talented storyteller has kept fans guessing with deep backstory, a colorful mix of heroes, and a exciting storyline featuring celestial beings, fiends, and sinister influences increasing in power within the urban setting.
Warning: Spoilers for the third episode of this adventure lie ahead.
The Combat-Oriented Party Introduced
Episode 3 ended with a huge suspense moment and introduced the first table of characters who will split off from the primary party to begin their independent quest, distinct from the other two tables.
The Soldiers table features Teor Pridesire (brought to life by the voice actor), the nimble rogue (Laura Bailey), Tyranny (Whitney Moore), Wicander (the player), and Kattigan (Robbie).
Why Split the Party?
Given an extensive roster, it was evident from the start that maintaining everyone at the same party would be unworkable.
Hence, the initial installments of Campaign 4 serve as an Prelude, weaving together the individual narratives before branching into three smaller tables: Warriors, Strategists, and Questers.
Characteristics of the Warrior Group
According to the Dungeon Master, the Soldiers table is for participants who are drawn to a typically action-packed combat and conflict-driven story mode where non-violent answers are few and far between.
Initially, characters like the hesitant healer the cleric might appear out of place, but the events of the latest installment demonstrate why these five characters are perfectly fit for the Soldiers table.
Reasons to Leave
For one thing, the group understands precisely where to proceed after a intense opening clash with the antagonists.
Casimir of Thjazi—whose passing started the campaign’s events—used The Crow Keepers for his own means, invading the secret base, attacking Thimble, and stealing all the magical artifacts to sell off.
The antagonist then cleared his debts and ran away to a secure base in the remote area, beyond the urban center, with Cyd hot on his heels.
Character Drivers
Moreover, each member has a individual motive to leave the city the metropolitan area:
- The agile hero, as the companion and closest confidant, seeks retribution.
- The knowledgeable figure has experience in Timmony and advises that it is a dangerous environment.
- Tyranny and The cleric, having disobeyed his house’s orders to eliminate the target and instead freed him, have no other options.
- However, their reputation as key figures in the powerful family could enable the team enter places they usually can’t.
- Additionally, Teor pledged a eternal obligation to The cleric for his salvation and will now go with him anywhere.
Fugitives
Finally, all of them are wanted by the authorities that control the city for a range of causes, making remaining behind no longer safe:
- The agile adventurer and The character are known criminals.
- The warrior and Wicander turned against the powerful family and the legion of demons they are allied with.
- Teor is wanted dead by the family.
This means them few options but to travel to the remote area in quest for Casimir.
Future Episodes
From the recent installment’s follow-up content, we discover that the Soldiers table will be absent the following episode, leaving the other eight players to assemble the Questers and Planners tables.
Audiences can look forward to learning which adventurers will be where in the story’s concluding setup installment, released on October 24.